Roadmap
Stickplosion has been in Early Access since July 14, 2026 — and the road to 1.0 is well under way. built in weekly iteration loops.
July 14, 2026
- Early Access go-live Stickplosion launched into Steam Early Access — online multiplayer, card drafts, bots, and 31 languages from day one
July 14, 2026
- Stickplosion Editor Launched the same day — a free standalone tool on Steam: build arenas in the Map Editor, craft ability cards in the Card Editor, test them solo, and publish straight to the Steam Workshop
August 2026
- v0.9.0 — the last big update before 1.0 Couch play for up to four players on one machine, full controller support, and a handheld-ready interface
September 2026
- Full launch target Version 1.0 — the Early Access graduation, shaped by your feedback along the way
Road to 1.0
Now · shipped
- Online Steam multiplayer P2P, up to 8 players, invite via the Steam overlay — no IPs or port-forwarding
- Ability-card drafts Pick a new power-up between every round
- Stickplosion Editor Standalone map + card editor with solo test play and direct Steam Workshop publishing
- Steam Workshop One home for community maps — subscribe, rate, and play
- Original soundtrack Full instrumental score — 10 shuffling arena tracks plus menu, lobby and victory themes
- Tunable bots Fill a lobby or practice solo against adjustable AI
- 31-language localization Full UI translated across 31 locales
- In-game chat Type to all players mid-match; safe from spoofing
- Community Discord Join the community and report bugs in-game straight to our Discord
- Couch play Up to four players on one machine, a controller each — press a button to take a seat, or use the guided setup without touching a keyboard. One shared camera frames the whole fight
- Full controller support Right stick aims, the left trigger jumps and is pressure sensitive, and every menu is fully pad-navigable. Settings shows a column per device so you can see which pad drives which player
- Handheld-ready interface Text scales up automatically on Steam Deck, ROG Ally, Legion Go and MSI Claw, with a size slider if you want it bigger or smaller
- Public lobbies Browse open lobbies or join a friend’s with a code — Steam invites still work too
- Achievements A starter set to chase early plus 16 long-haul mastery challenges
- Two modes Free-For-All and Team Deathmatch, both playable solo, online, or on the couch
Next · on the road to 1.0
- Card Customization Deeper card crafting in the Editor — community card packs, draftable into any run
- Map Customization Richer map tools — packs, templates, and per-object properties that reach the Workshop
- Stress testing Bigger lobbies, longer sessions, rougher networks — hardening multiplayer for 1.0
- Devlog Regular development updates
- Official Steam Deck support Controllers already work — next is the Steam-side configuration so a Deck hands the game a real gamepad out of the box, with no manual setup
Later · beyond 1.0
- Matchmaking Skill-based quick-join on top of today’s public lobby browser
- Positional audio Directional, distance-based SFX so you can hear where the action is
- More built-in maps A growing pool of ready-to-play arenas
- More character options Deeper customization and unlockables
- Spectator & replays Watch and re-watch matches
- Punchier sound effects More reactive, impactful SFX across the board
- New game modes Fresh objectives and new ways to play beyond Free-For-All and Team Deathmatch